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A MOMENT WITH THE DECK · AT YOUR OWN PACE

2 Suits

A pair of suits makes an empty column especially welcome. Look for a move that reveals a hidden card.

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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Meet two-suit Spider

On this website, the following points apply. You still need eight complete same-suit runs to finish the game. Each rank appears four times in each suit. This mode uses 104 cards divided between spades and hearts. The two-suit layout begins with ten columns and fifty cards in the stock.

Move by rank

The key details are straightforward. A six of hearts can therefore sit on a seven of spades. A mixed-suit build does not become a movable group merely because its ranks descend. Check both rank and suit before trying to move several cards together. A card may land on an exposed card exactly one rank higher, regardless of suit.

Keep the suit together

On this website, the following points apply. A suit change inside the selected cards stops the group from moving together. A movable group is a face-up descending sequence containing only one suit. You may still move a smaller same-suit segment from the bottom of the column. You can select the first card of that group to move every card below it.

Collect matching sequences

On this website, the following points apply. A complete sequence must run from King to Ace in one suit. The game removes a qualifying sequence automatically and updates the run counter. A red-and-black King-to-Ace column does not count as a completed run. Both suits contribute to the total of eight runs needed to win.

Untangle the tableau

On this website, the following points apply. Plan how you might separate that mixed build before extending it further. An empty column can hold one segment while you reconnect the remaining cards. A temporary mixed-suit move can expose a hidden card or release an empty column. Matching suits often reduces the number of individual moves needed later.

Keep room to work

On this website, the following points apply. Moving a King into a spare column can make space, but the King cannot later land on another rank. Any legal movable group can occupy an empty column. Fill every empty column before requesting another stock deal. You can sometimes return a shorter segment to its original column after exposing a useful card.

Choose a stock deal

Keep these details in mind. Five such deals are available at the beginning of the game. The new cards can create matching suit connections or block existing ones. Review exposed moves and empty-column plans before using the stock. Each stock deal adds one face-up card to every column.

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Learn with undo

Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning. Undo can reverse a stock deal as well as a normal card move. The timer is not rewound when you undo.

Practice the transition

Keeping several short matching runs can be easier to manage than one long mixed run. Revealing hidden cards gradually broadens your choices. A suggested move is a possibility to investigate rather than a guaranteed route to victory. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement.

Your two-suit session

On this website, the following points apply. New game replaces the current two-suit deal with a fresh shuffle. Turning off local saving removes stored game progress and statistics on this domain. The game can still run for the current visit when browser storage is unavailable. Two-suit progress is stored separately from one-suit and four-suit progress in this browser.